Counter-StrikeVideo Games

Counter-Strike: Global Offensive Review

I need more fire bomb baby.

Upon booting up you’re immediately treated to a revamped/modern loading/credits screen as well as the developer CGI. The menu/interface system at first glance also appears more closed and modern than its largely open-sourced and sandbox predecessors but make no mistake, Counter-Strike: Global Offensive at its heart is still the same open-sourced, moldable, server-decentralized, frag fest it has been since its original inception.

Counter-Strike at its humble beginnings. A lot of people forget the reason why Counter-Strike was created was because the official multiplayer mode for Half-Life was so bad.

Upon trying to startup a game you’ll notice that the option to play offline with bots is now an official option. For CS junkies like me this is nothing new as empty servers typically populate their servers with bots. This option was also available on the Xbox 1 version of the game (which if you’ll remember also featured the short-lived riot shield), so this isn’t a complete overhaul, more like making official what has already been one of the most common mods. It was still a great addition however, as even booting up a quick game with bots is a lot of fun.

Upon starting up the game you will notice a major graphical improvement a large and far advancement from its CS: Source predecessor, a game that still looks good maxed out. CS: GO maxed out will test the waters of a medium-range gaming rig. That being said, most systems will be able to handle it, it’s not quite a graphical improvement on par with Modern Warfare 3 or Battlefield 3. But still, even on fairly modest settings, you will see the graphical improvement which is due to the completely revamped maps and character models. The game looks great.

It’s been awhile since I’ve been to the Aztec, I don’t remember it looking this good.

The menu/interface of purchasing weapons in the beginning is also revamped. Valve seems to be following the lead of Microsoft in abandoning traditional linear menus and going for tiles instead. The menu looks strikingly similar to what they attempted in the Xbox 1 release of the game (the tiles were very analog-stick friendly). Its different at first, but it works.

The new menu system. CS: GO was also released for PS3 and Xbox 360. This menu system is more analog friendly, my guess is that Valve wanted a menu that would work across all systems.

It works because there are a number of new weapons and accessories added to the game, also, old classic guns look a lot different, so looking at the new menu-interface helps when making your selection.

There are also a number of new maps, skins, character models, game modes, sounds and animations, which combined with the new menu-system and graphical improvements, definitely completes the Counter-Strike HD Remake feeling.